ScmbdDungeon Generator

Dungeon Generator

Need a dungeon for tonight’s session? This generator carves rooms and corridors on a square grid, adds doors, stairs and the occasional secret passage, and writes a numbered room key with features and encounter hooks you can adapt to any tabletop system. Every map comes from a seed, so you can share it or regenerate the same dungeon later.

Dungeon generator

Dungeon Master Planning Pack

Printable game master sheets: blank dungeon grid paper, room key template, session planner, encounter and loot tracker and a random table template.

Formats: PDF, DOCX, XLSX. Instant download after payment (link valid 72 hours, up to 5 downloads). AI-assisted: the templates were drafted with AI help and reviewed and laid out before publishing.

$5.00 USD, one-time 4 files · about $1.25 each

7-day money-back guarantee. Full refund within 7 days of purchase, even after you download.

Free sample: Dungeon Grid Paper (PDF, 54 KB)

Full refund within 7 days — see the refund policy and license.

Free printables

Single sheets you can print right now, no sign-up. The full pack adds every sheet in one download plus the editable files.

Browse the free printables →

How the generator builds a dungeon

  1. Rooms of random sizes are placed on the grid without overlapping, keeping at least one square of rock between them.
  2. Rooms are joined in order from west to east with L-shaped corridors, so every room is reachable.
  3. A few extra corridors create loops — more interesting to explore than a single chain.
  4. Doors are placed where corridors meet room walls; some are locked or secret.
  5. The first room becomes the entrance and the last holds stairs down.
  6. Each room gets a feature, an optional encounter hook and optional loot from theme tables.

Everything is driven by the seed. The same seed, size and room count always produce the same dungeon, so you can share “crypt-17” with your group or rebuild a map after closing the page.

Reading the map

SymbolMeaning
White squaresOpen floor (rooms and corridors)
Thick linesWalls
Square in a doorwayDoor
Square with a dotLocked door
Red SSecret door
Hatched cornerStairs (entrance or down)
NumberRoom key entry

Each square is 5 feet, the common convention for tabletop battle maps, so the room key lists sizes in feet.

Using the room key

The key is deliberately system-neutral: a feature to describe, a hook that suggests what might happen, and a possible find. Decide the actual creatures, difficulty and treasure using your game’s own rules and your party’s level. Rooms marked “empty for now” are useful for pacing — a place to rest, search or be surprised later.

Worked example

With seed “crypt-17”, medium size and about ten rooms, the generator produces a crypt whose entrance room has stairs up to the surface. The key might describe room 3 as rows of stone sarcophagi where “restless dead stir when the lid moves”, room 6 as a shallow pool of black water with a locked strongbox, and the final room with stairs leading deeper. A secret door between rooms 4 and 7 rewards careful searching. Printing the map in black-ink style keeps it cheap to photocopy for players, while the blue grid looks good on a screen.

Running a generated dungeon

Themes

ThemeFeel
CryptTombs, bones, restless dead and grave robbers
Goblin warrenCrowded, noisy, full of loot and captives
Ruined keepFaded grandeur, bandits and ghosts
Wizard’s laboratoryExperiments, wards and strange creatures
Abandoned mineTunnels, hazards and things that dig

Stocking rooms by party level

Room hookLow-level partyMid-level partyHigh-level party
Guardian statueA simple trap that activates when touchedAn animated guardian that fightsA puzzle that must be solved to pass
Grave robbers already hereThree nervous thieves who might bargainA rival band with a leaderA cult raiding for a relic
Swarm in the bonesA nuisance that slows movementA real threat in the darkA distraction while something bigger approaches
Collapsing floorA fall into a shallow pitA drop to the level belowA cave-in that separates the party

Scaling the same hook to your group keeps generated content useful whatever system or level you play.

Adding story to a random map

Two sentences of backstory turn a random map into an adventure your players will remember.

Dungeon design tips

Loops matter: players enjoy choosing routes, retreating and circling behind enemies, which a simple chain of rooms doesn’t allow. The generator adds extra corridors for this reason. Secret doors reward careful players, but make sure the adventure can be finished without finding them. Mix large and small rooms, and vary what happens — combat, exploration, puzzles and conversations — so the session keeps moving.

Printing and virtual tabletops

Print the map and key on separate pages, or download the PNG for a virtual tabletop. The PNG is exported at twice the screen resolution with 32 pixels per square; many virtual tabletops let you set the grid size to match. The SVG stays sharp at any size for printing on larger paper.

Privacy

Dungeons are generated entirely in your browser from the seed you choose.

Frequently asked questions

How does the dungeon generator work?

It places non-overlapping rooms, connects them with corridors, adds doors and stairs and writes a room key, all from a seed.

Can I get the same dungeon again?

Yes — use the same seed, size and number of rooms.

Which game system is it for?

It is system-neutral; add creatures and treasure from your game’s rules.

What scale is the map?

One square equals 5 feet.

Can I use it on a virtual tabletop?

Yes, download the PNG and set the grid to match.

Is it free?

Yes.